
This includes adding more skylights so your partner can fast-rope down onto terrorists and multi-level areas that allow your teammates to clear the lower level while you and your Co-op partner take on the terrorists on the upper level. This goes beyond adding a few doors here and there. There are more entry points so that no one is stepping on other's toes. The layouts accommodate more players in a given area. Our maps were designed from the ground up with co-op in mind. This time around we really wanted to put more emphasis on playing co-op. Jean-Pascal Cambiotti: Well, in the first Rainbow Six Vegas (RSV), all levels were created around the SP campaign.


IGN: Give us an example from the new game that outlines how the structure of a level is geared more towards a co-op experience than what we saw from the first Vegas.
